As for the engine - I would take something similar to the old ID Tech engines - either COD engine or Source. Guys from Splash Damage can handle multiplayer and extend the ideas of Enemy Territory, Brink and Quake Wars. Besides there are still a lot of guys from OG RTCW team working at Treyarch. First two studios could easily create an amazing single player campaign. WolfETPlayer: The dream team for my remake would be Treyarch, Raven Software and Splash Damage. If you were to get the team, money, and permission to do a ground up remake of RTCW on a brand-new engine how would you handle it? It can be really hard, because in most cases your request will just be ignored. You just need the proper game company contact and find someone from the publisher’s staff who can help with processing your request. Since Bethesda was always loyal to mod creators - it was pretty easy for RealRTCW. WolfETPlayer : The process of getting your mod on Steam heavily depends on the game itself as well as the publisher’s policy towards mods. Anything to share on the process for other modders trying to get on Steam? Launching the mod on Steam is a major milestone for sure. But updates were always a spontaneous thing for me. All of these mods will be released on both the Steam (achievements included) and ModDB platforms. Right now, we have an upcoming major release: Castle Gothicstein (possible Halloween event), Enemy Territory: Single Player and The Victors. I'm helping out other RTCW modders to buildtheir mods using RealRTCW as a basis.
WolfETPlayer: Right now, I'm not working on the core mod. Any spoilers on what may be coming next for RealRTCW? I know you recently deployed a pretty substantial update for the mod. It's basically an overhaul mod which also aims to be a fan made remaster of Return to Castle Wolfenstein. The project I was maintaining for the past 5 years is called RealRTCW. How about you tell our readers a bit about yourself and your project? If you can look past the small problems this wad is a amazing experience with a solid story as well.SapphireNation loves PC Game modding! Today we have a special article, an interview with one of the developers behind the popular Return to Castle Wolfenstein overhaul mod – RealRTCW!Ĭomments from the interviewee were edited for grammar only, as per his request. You could tell every room had thought put into it and the entire wad is just gorgeous. Overall: While I was pretty negative in this review I still gave it four stars for a reason and that is because this wad is a lot of fun. The 4th weapon is the funnest weapon to use and while it could break the difficulty in some sections I think it would be worth it because the majority of the time you are stuck hitting things with your second weapon which feels repetitive. General: It seems common for hexen wads to do this but there was no 4th weapon. The sublevel was really fun to explore too. The main complaint would be the over use of wendigos at the start and a pretty anti-climactic boss fight. I don't know if it was intentional but in order to get to Yorik's statue I had to jump on the pillars used as decoration. The lack of railings made falling off a very common occurrence and the layout got confusing at times. I personally loved the puzzle with the 5 switches near the start and it was probably my favorite part of the wad. The idea behind this map and the atmosphere was extremely cool. It also fell into the trap of over using slaughtaurs which got annoying pretty fast. Also the swamp key segment was probably the worst part of the wad due to the amount of stalkers and lack of health. It was good but it was the most forgettable map in the wad due to the relatively generic theme. My only real complaint would be having to kill all the enemies to progress which could be pretty annoying if one of them hides in a really obscure spot. I enjoyed running around the map using the artifacts littered around in order to kill the swarms of baddies. Map 01: The whole map is one big fight, and I personally really liked it. You may distribute this file in any electronicįormat (BBS, Diskette, CD, etc) as long as you include this file You MAY distribute this WAD, provided you include this file, with Norton Utilities * Dehacked * DeuSF * WadedĪuthors MAY use these maps as a base to build additional Thekeep2, Lookout and Hooter (Stepper) wads.Įditor(s) used : Dmgraph * Dmaud * BSP11x * Deu521 * Neopaint Single level wads by same authors - Afro, * The creators of Trinity for use of graphicsĭoom][ Level # : MAP01, MAP02, MAP03, MAP04, MAP05īase : Contains the following previously released * The creator of Deusf to handle all the sprites. This is a revision of the doom1Īdditional Credits to * The creators of Wolfenstein Title : Return to Castle Wolfenstein (doom2 ver)Įmail Address : : Replaces first 10 maps of Doom][ with